RAGE
ROUND 1
1:00
RAGE
Q
E
R
MASH J / K TO GET UP!
WASD move · J jab · K cross · L hook · I upper · F+punch body · HOLD H haymaker · SPACE block (tap = perfect) · SHIFT dodge · Q E abilities · R ultimate · T taunt · V camera · M mute
TRAINING
DUMMY
1–4 dummy · 5 meter · 6 cooldowns · 7 record · 8 playback · ESC pause
PHOTO MODEDRAG orbit · WHEEL / Q E zoom · F filter: NONE · S save · ESC back
VS
● REC
REPLAYANY KEY TO SKIP
TURN YOUR PHONE SIDEWAYS
LOADING THE ARENA...
3D BOXING · TWELVE FIGHTERS · SUPER ABILITIES
GRAPHICS CAMERA
SOUND MUSIC FLASHES ENTRANCES
CHOOSE YOUR FIGHTER
COLOR
OPPONENT
DIFFICULTY
VENUE
MUTATORS

PLAY ONLINE

QUICK MATCH pairs you with whoever else is looking. Or play a friend: one of you makes a room and sends the invite link (or reads the code out); the other taps the link or types the code.

YOUR NAME
OR JOIN WITH A CODE

FIRST FIGHT?

A short walkthrough on the gym dummy, one move at a time: jab, cross, block first, the fancy stuff after. Stop whenever you like. Or skip it and fight a ROOKIE CPU: moving, jab, cross and block are all you need to start.

HOW TO PLAY

W A S DMove, relative to the screen - you always face your opponent. On the broadcast camera D steps in, A backs off, W / S circle. JJab - fast and cheap. Mouse left also jabs. KCross - straight right hand. Mouse right also crosses. LHook - short range, big damage, hard to block. IUppercut - very short range. Breaks a guard and punishes ducking. HOLD F…and punch for a BODY SHOT: less damage, but it drains their stamina and doubles them over. (Controller: hold the left stick in.) HOLD HTHE HAYMAKER. Hold to wind up, let go to throw. A full charge breaks any guard and sends them flying - but they can see it coming. Dodge cancels the wind-up. SPACEHold to block. Stops most of a straight punch, less of a hook, and costs stamina. Tap it just as a punch lands for a PERFECT block: no damage, they stagger, your counter is ready. SHIFTDodge in the direction you're moving - on its own you duck. Dodge a punch and your next one is a COUNTER (×1.6). Q · EYour fighter's two abilities (they recharge). RUltimate. Fill the purple meter by landing, blocking and dodging. TTaunt. Finish it untouched for a chunk of meter - get hit and it hurts more. V · MSwitch camera (broadcast or behind you) · mute everything. ESCPause 1 2 3Between rounds: your CORNER CALL - PATCH UP (bigger heal), FIRE UP (+ultimate meter) or STICK & MOVE (faster feet next round). No call = a normal patch-up. 1 2 3 4Online only: quick chat - GG! · NICE ONE · OOPS · COME ON! 2 PLAYERPick 2 PLAYER as the difficulty in Quick Fight: player 1 on the keyboard (or the first controller), player 2 on a controller - or on the same keyboard: arrows move, , . / ' punch, ENTER block, R-SHIFT dodge, \\ haymaker, [ ] abilities, = ultimate. The opponent you pick is player 2's fighter. 🎮 PADStick moves · A B X Y punch · RB block · RT haymaker · LB dodge · LT duck · D-pad ← → abilities, ↑ ultimate, ↓ taunt · START pause. In menus A confirms, B goes back, D-pad picks a fighter.

THE FIGHT

Three rounds of a minute. Drop to zero health and you're down - mash punch to beat the ten-count. Three knockdowns is a TKO. Still standing at the end? The judges score each round on damage and knockdowns.

Punches cost stamina. Throw too many and you gas out: slower, weaker, and your guard crumbles. Chain punches together for a combo bonus. Under a quarter health you go into RAGE: punches hit 15% harder.

Twelve fighters, each with a passive, two abilities and an ultimate - pick one on the select screen to read them. Before the first bell both fighters walk out to the ring: press any key (or tap) to skip, or switch ENTRANCES off in SETTINGS. Win the arcade ladder to take the belt home.

Make your own boxer: tap + CREATE on the fighter grid. Pick a name, build, hair, eyes, colours and emblem, and choose who they fight like - they get that fighter's stats and moves. Up to six, saved on this device - and online, your rival sees and fights the real thing.

Every fight earns XP. Level up to unlock punch trails and KO finishers in the LOCKER - click your level under the title menu. Online, your opponent sees them too.

MODES

QUICK FIGHTAny fighter, any venue (Arena, Rooftop - clear, storm or snow - The Pit, The Gym, The Beach at sunset, a space station in ORBIT), any difficulty. Add MUTATORS for chaos, WATCH two CPUs, or pick 2 PLAYER. ARCADE LADDERFive fights, a story for your fighter, a title fight at the end - and maybe a challenger after that. TOURNAMENTAn 8-fighter knockout bracket. Win three in a row to lift the trophy. CAREERTake any fighter - or one you made - into a division of 19 rivals. Win to climb the rankings (a KO jumps two places), reach #1, take the belt off THE CHAMP, then defend it. Wins earn TRAINING CAMP points for Power, Speed and Toughness (career only). SURVIVALEndless bouts, health carries over. How long can you last? Your best streak goes on the GLITCHBOX leaderboard. DAILYOne set fight a day for everyone, scored on how well you win. TRAININGA dummy you control, a step-by-step TUTORIAL and six COMBO TRIALS. RECORD a few seconds of your own moves and the dummy plays them back on loop - practise blocking exactly what gives you trouble. ONLINE1v1 with a friend by room code. Keys 1–4 send quick chat. PROGRESSFights earn XP for your level and your fighter's MASTERY (bronze → silver → gold). 30 achievements, career RECORDS, a LEGEND kit per fighter for winning the ladder, and a custom kit (✎) you design. PAUSEMOVE LIST, INSTANT REPLAY, PHOTO MODE and SETTINGS live in the pause menu.

SETTINGS

CREATE A FIGHTER

LOCKER

RECORDS

PAUSED